{"id":1755,"date":"2012-02-17T15:40:47","date_gmt":"2012-02-17T22:40:47","guid":{"rendered":"http:\/\/www.sketchwar.org\/?p=1755"},"modified":"2012-02-17T15:40:47","modified_gmt":"2012-02-17T22:40:47","slug":"wwhd-topic-a-walk-in-the-woods","status":"publish","type":"post","link":"https:\/\/www.sketchwar.org\/?p=1755","title":{"rendered":"WWHD? (Topic:  &#8220;A walk in the woods&#8221;)"},"content":{"rendered":"<p>Here&#8217;s my take on the &#8220;Conspiracy&#8221; edition of Sketchwar. <\/p>\n<p><!--more--><\/p>\n<div class=\"fountain\">\n<p class=\"action\">FADE IN:\u00a0 <\/p>\n<p class=\"sceneheader\">EXT. OFFICE BUILDING &#8211; DAY <\/p>\n<p class=\"action\">A clean, shiny office building. <\/p>\n<p class=\"character\">DOCENT (V.O.)<\/p>\n<p class=\"dialogue\">The next part of the intelligence test covers situations. <\/p>\n<p class=\"sceneheader\">INT. OFFICE &#8211; CONTINUOUS <\/p>\n<p class=\"action\">The DOCENT sits across a desk from HANK (40s), a grizzled type in an ill-fitting suit. <\/p>\n<p class=\"character\">DOCENT<\/p>\n<p class=\"dialogue\">So, I&#8217;ll explain a situation to you. You explain how you deal with it. <\/p>\n<p class=\"character\">HANK<\/p>\n<p class=\"dialogue\">Mmm. <\/p>\n<p class=\"character\">DOCENT<\/p>\n<p class=\"dialogue\">Okay, first situation: you&#8217;re lost in the woods. How do you find your way back to civilization? <\/p>\n<p class=\"character\">HANK<\/p>\n<p class=\"dialogue\">That&#8217;s a tricky one. <\/p>\n<p class=\"character\">DOCENT<\/p>\n<p class=\"dialogue\">Take as long as you need. <\/p>\n<p class=\"character\">HANK<\/p>\n<p class=\"dialogue\">&#8216;cos the forest? The forest wants you to die. <\/p>\n<p class=\"character\">DOCENT<\/p>\n<p class=\"dialogue\">Oh-kay&#46;&#46;&#46; <\/p>\n<p class=\"character\">HANK<\/p>\n<p class=\"dialogue\">First thing is, make sure you go in a line. The forest? The forest&#8217;ll make you walk in circles, round and round, &#8217;til you die. <\/p>\n<p class=\"character\">DOCENT<\/p>\n<p class=\"dialogue\">So how do you do &#45;&#45; <\/p>\n<p class=\"character\">HANK<\/p>\n<p class=\"dialogue\">You pick three spots in a line, start walking. Get to the second, pick a fourth. Get to the third, pick a fifth. <\/p>\n<p class=\"character\">DOCENT<\/p>\n<p class=\"dialogue\">Interesting. <\/p>\n<p class=\"character\">HANK<\/p>\n<p class=\"dialogue\">And if&#8217;n it rained, you can check the moss, which&#8217;ll grow on the north sides of the trees. <\/p>\n<p class=\"character\">DOCENT<\/p>\n<p class=\"dialogue\">Moss? <\/p>\n<p class=\"character\">HANK<\/p>\n<p class=\"dialogue\">Or, if you have a clear enough view of the sky, you can guide yourself by the sun. Or if it&#8217;s nighttime, sight the north star. <\/p>\n<p class=\"character\">DOCENT<\/p>\n<p class=\"dialogue\">Right, and you just keep walking &#8217;til &#45;&#45; <\/p>\n<p class=\"character\">HANK<\/p>\n<p class=\"dialogue\">You keep walking. And you use everything you got to keep the madness at bay. <\/p>\n<p class=\"character\">DOCENT<\/p>\n<p class=\"dialogue\">Sorry &#45;&#45; did you say &#45;&#45; <\/p>\n<p class=\"character\">HANK<\/p>\n<p class=\"dialogue\">Oh, there ain&#8217;t nothin&#8217; lonelier than losing your way in the woods. You can scream, but the leaves just eat your voice. You can run, but the woods, they just go on forever. It&#8217;s just you, like a tiny little speck, surrounded by hundreds of those centuries life, all of it waiting to snuff you out. <\/p>\n<p class=\"character\">DOCENT<\/p>\n<p class=\"dialogue\">I think we&#8217;re getting off-topic &#45;&#45; <\/p>\n<p class=\"character\">HANK<\/p>\n<p class=\"dialogue\">Sometimes their voices call out to you. Maybe you find yourself on some sheer drop, and the spirit of the woods is there, tempting you to end it all. <\/p>\n<p class=\"character\">DOCENT<\/p>\n<p class=\"dialogue\">Okay, now &#45;&#45; <\/p>\n<p class=\"character\">HANK<\/p>\n<p class=\"dialogue\">L&#8217;appel du vide, the French call it. <\/p>\n<p class=\"character\">DOCENT<\/p>\n<p class=\"dialogue\">That&#8217;s not really a <i>strategy<\/i>, though &#45;&#45; <\/p>\n<p class=\"character\">HANK<\/p>\n<p class=\"dialogue\">So you just keep walking. Keep walking, and hope you chose right. Pray with every step that you find an escape before the madness finds you. <\/p>\n<p class=\"character\">DOCENT<\/p>\n<p class=\"dialogue\">Okay. <\/p>\n<p class=\"character\">HANK<\/p>\n<p class=\"dialogue\">Mm-hmm. <\/p>\n<p class=\"character\">DOCENT<\/p>\n<p class=\"dialogue\">Or also, you could climb a tall tree and see which way the buildings are. <\/p>\n<p class=\"action\">Beat. <\/p>\n<p class=\"character\">HANK<\/p>\n<p class=\"dialogue\">Dammit. <\/p>\n<p class=\"character\">DOCENT<\/p>\n<p class=\"dialogue\">Yeah. <\/p>\n<p class=\"character\">HANK<\/p>\n<p class=\"dialogue\">This mean I&#8217;m not getting the accounting job? <\/p>\n<p class=\"character\">DOCENT<\/p>\n<p class=\"dialogue\">Probably not. <\/p>\n<p class=\"transition\">FADE OUT.<\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Peter&#8217;s take on the &#8220;A walk in the woods&#8221; week of Sketchwar:  &#8220;WWHD?&#8221;.<\/p>\n","protected":false},"author":6,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[259],"class_list":["post-1755","post","type-post","status-publish","format-standard","hentry","category-sketches","tag-a-walk-in-the-woods"],"_links":{"self":[{"href":"https:\/\/www.sketchwar.org\/index.php?rest_route=\/wp\/v2\/posts\/1755","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.sketchwar.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.sketchwar.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.sketchwar.org\/index.php?rest_route=\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"https:\/\/www.sketchwar.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1755"}],"version-history":[{"count":2,"href":"https:\/\/www.sketchwar.org\/index.php?rest_route=\/wp\/v2\/posts\/1755\/revisions"}],"predecessor-version":[{"id":1757,"href":"https:\/\/www.sketchwar.org\/index.php?rest_route=\/wp\/v2\/posts\/1755\/revisions\/1757"}],"wp:attachment":[{"href":"https:\/\/www.sketchwar.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1755"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.sketchwar.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1755"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.sketchwar.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1755"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}