{"id":1638,"date":"2010-08-20T12:20:01","date_gmt":"2010-08-20T19:20:01","guid":{"rendered":"http:\/\/www.sketchwar.org\/?p=1638"},"modified":"2010-08-20T12:21:00","modified_gmt":"2010-08-20T19:21:00","slug":"game-over","status":"publish","type":"post","link":"https:\/\/www.sketchwar.org\/?p=1638","title":{"rendered":"Game Over!"},"content":{"rendered":"<p>Here&#8217;s my take on the &#8220;Puppets&#8221; edition of Sketchwar.<\/p>\n<p><!--more--><\/p>\n<div class=\"fountain\">\n<p class=\"action\">FADE IN:\u00a0 <\/p>\n<p class=\"sceneheader\">EXT. WAREHOUSE &#8211; NIGHT<\/p>\n<p class=\"action\">CLARK, a clean-cut police officer, hunkers behind a car near a big warehouse, talking to somebody out of frame.<\/p>\n<p class=\"character\">CLARK<\/p>\n<p class=\"dialogue\">Alright, we do this by the book.  Secure the exits, nice and quiet.  Keep the cartel from going anywhere.  Wait until the SWAT team comes.  Got it, Mad Dog?<\/p>\n<p class=\"action\">Cut to reveal &#45;&#45;<\/p>\n<p class=\"action\">MAD DOG<\/p>\n<p class=\"action\">A police-officer puppet made of felt, with a little moustache, who wouldn&#8217;t be out of place on Sesame Street.<\/p>\n<p class=\"parenthetical\">(Note:  all the profanities are clumsily bleeped out.)<\/p>\n<p class=\"character\">MAD DOG<\/p>\n<p class=\"dialogue\">Oh, fuck this shit!<\/p>\n<p class=\"action\">Mad Dog draws his gun, runs to the front door of the warehouse, kicks it open, and fires a few shots.<\/p>\n<p class=\"character\">CLARK<\/p>\n<p class=\"dialogue\">Oh crap.<\/p>\n<p class=\"action\">Clark follows Mad Dog in.<\/p>\n<p class=\"sceneheader\">INT. WAREHOUSE HALLWAY &#8211; CONTINUOUS<\/p>\n<p class=\"action\">Mad Dog guns down HENCHMAN #1 with a head shot.<\/p>\n<p class=\"character\">HENCHMAN #2 (O.S.)<\/p>\n<p class=\"dialogue\">The shots came from over here!<\/p>\n<p class=\"action\">Mad Dog tosses his gun, and pulls out a wicked-looking knife.<\/p>\n<p class=\"character\">MAD DOG<\/p>\n<p class=\"dialogue\">Heh heh heh.<\/p>\n<p class=\"parenthetical\">(singing)<\/p>\n<p class=\"dialogue\">Come out and play-ay.<\/p>\n<p class=\"action\">He sneaks along quietly.<\/p>\n<p class=\"action\">HENCHMAN #2 enters.<\/p>\n<p class=\"character\">HENCHMAN #2<\/p>\n<p class=\"dialogue\">Oh, you little &#45;&#45;<\/p>\n<p class=\"action\">Henchman #2 aims his gun, but too late &#45;&#45; Mad Dog stabs him through the heart.<\/p>\n<p class=\"character\">MAD DOG<\/p>\n<p class=\"dialogue\">Yeah.  That&#8217;s right, bitch.<\/p>\n<p class=\"action\">He creeps past the body, and pushes his way into &#45;&#45;<\/p>\n<p class=\"sceneheader\">INT. WAREHOUSE STORAGE ROOM &#8211; CONTINUOUS<\/p>\n<p class=\"action\">A dark, spacious storage room.<\/p>\n<p class=\"action\">Mad Dog takes a few steps in, peering into the dark, then &#45;&#45;<\/p>\n<p class=\"action\">CLICK<\/p>\n<p class=\"action\">The lights switch on and we see THE BIG BOSS and his MINION in a big empty room with two exits.<\/p>\n<p class=\"action\">The minion has a gun aimed at Mad Dog.<\/p>\n<p class=\"character\">THE BIG BOSS <\/p>\n<p class=\"dialogue\">So you&#8217;re the one causing all this trouble for the cartel?<\/p>\n<p class=\"character\">MAD DOG<\/p>\n<p class=\"dialogue\">Yeah?  Fuck you.<\/p>\n<p class=\"character\">THE BIG BOSS<\/p>\n<p class=\"dialogue\">My whole shipment has been delayed by one stupid little&#46;&#46;&#46; felt-head?<\/p>\n<p class=\"character\">MAD DOG<\/p>\n<p class=\"dialogue\">What?<\/p>\n<p class=\"action\">Mad Dog begins to shake with rage.<\/p>\n<p class=\"character\">MAD DOG<\/p>\n<p class=\"dialogue\">What &#45;&#45; did &#45;&#45; you &#45;&#45; call &#45;&#45; me?<\/p>\n<p class=\"action\">He lets out a piercing SHRIEK!<\/p>\n<p class=\"action\">Before anyone can react, he throws the knife at the minion.<\/p>\n<p class=\"action\">It spears the minion through the eye; the minion drops down dead.<\/p>\n<p class=\"action\">Mad Dog bounds over, snaps up the minion&#8217;s gun, and with another blood-curdling scream, pistol-whips the big boss to the ground.<\/p>\n<p class=\"action\">CLOSE ON Mad Dog, straddling the big boss and hitting him over and over again with the gun.<\/p>\n<p class=\"action\">Little spurts of blood spatter across Mad Dog.<\/p>\n<p class=\"action\">Clark enters.<\/p>\n<p class=\"character\">CLARK<\/p>\n<p class=\"dialogue\">What the &#45;&#45;<\/p>\n<p class=\"action\">Clark pulls Mad Dog off of the big boss.<\/p>\n<p class=\"character\">CLARK<\/p>\n<p class=\"dialogue\">What are you doing, Mad Dog?<\/p>\n<p class=\"action\">Clark looks around at the bodies.<\/p>\n<p class=\"character\">CLARK<\/p>\n<p class=\"dialogue\">You did all of this?<\/p>\n<p class=\"action\">Mad Dog bursts into tears.<\/p>\n<p class=\"action\">Mad Dog puts the gun to his own temple.<\/p>\n<p class=\"character\">CLARK<\/p>\n<p class=\"dialogue\">Oh my god.<\/p>\n<p class=\"character\">MAD DOG<\/p>\n<p class=\"dialogue\">I&#8217;ll do it, man!  I&#8217;LL FUCKING DO IT!  I&#8217;LL FUCKING PULL THE GODDAMN &#45;&#45;<\/p>\n<p class=\"action\">Suddenly, THE SOUND OF APPROACHING FEET.<\/p>\n<p class=\"action\">Lots and lots of them.<\/p>\n<p class=\"character\">HENCHMAN #3<\/p>\n<p class=\"dialogue\">I think they&#8217;re in here!<\/p>\n<p class=\"action\">Mad Dog aims the gun at Clark.<\/p>\n<p class=\"character\">CLARK<\/p>\n<p class=\"dialogue\">Whoa.  Mad Dog.<\/p>\n<p class=\"character\">MAD DOG<\/p>\n<p class=\"dialogue\">Go.<\/p>\n<p class=\"character\">CLARK<\/p>\n<p class=\"dialogue\">But the &#45;&#45;<\/p>\n<p class=\"character\">MAD DOG<\/p>\n<p class=\"dialogue\">GET THE FUCK OUT OF HERE!<\/p>\n<p class=\"action\">Clark carefully backs out through the far door.<\/p>\n<p class=\"action\">A few moments pass.<\/p>\n<p class=\"action\">Then, the near door BUSTS OPEN with HENCHMEN.<\/p>\n<p class=\"action\">Mad Dog gets a few shots in before HENCHMAN #3 shoots Mad Dog &#45;&#45; it&#8217;s not fatal, but Mad Dog drops the gun and falls to the ground.<\/p>\n<p class=\"action\">The henchmen approach.<\/p>\n<p class=\"character\">HENCHMAN #3<\/p>\n<p class=\"dialogue\">We gonna kill you reeeeal slooow.<\/p>\n<p class=\"action\">Mad Dog opens his coat to reveal &#45;&#45;<\/p>\n<p class=\"action\">A BOMB.<\/p>\n<p class=\"action\">The timer has mere seconds left.<\/p>\n<p class=\"character\">MAD DOG<\/p>\n<p class=\"dialogue\">Game over, motherfu &#45;&#45;<\/p>\n<p class=\"sceneheader\">EXT. WAREHOUSE &#8211; CONTINUOUS<\/p>\n<p class=\"action\">The warehouse EXPLODES! as Clark walks away from the building.<\/p>\n<p class=\"action\">The explosion knocks him to the ground.<\/p>\n<p class=\"action\">Bits of rubble and debris fall around him.<\/p>\n<p class=\"character\">CLARK<\/p>\n<p class=\"dialogue\">Oh, god.  Mad Dog.  What have you &#45;&#45;<\/p>\n<p class=\"action\">He picks something out of the rubble &#45;&#45;<\/p>\n<p class=\"action\">One of Mad Dog&#8217;s little felt hands.<\/p>\n<p class=\"character\">CLARK<\/p>\n<p class=\"dialogue\">No.  NOOOOOOOO!!!<\/p>\n<p class=\"action\">STILL FRAME<\/p>\n<p class=\"action\">A puppet smashes a criminal&#8217;s head against the hood of a car.<\/p>\n<p class=\"character\">VOICEOVER<\/p>\n<p class=\"dialogue\">We&#8217;ll return after these messages to:  Puppet Po-Po!<\/p>\n<p class=\"action\">SIRENS sound.<\/p>\n<p class=\"transition\">FADE OUT.<\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Peter&#8217;s take on the &#8220;Puppets&#8221; edition of Sketchwar:  &#8220;Game Over!&#8221;.<\/p>\n","protected":false},"author":6,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[248],"class_list":["post-1638","post","type-post","status-publish","format-standard","hentry","category-sketches","tag-puppets"],"_links":{"self":[{"href":"https:\/\/www.sketchwar.org\/index.php?rest_route=\/wp\/v2\/posts\/1638","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.sketchwar.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.sketchwar.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.sketchwar.org\/index.php?rest_route=\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"https:\/\/www.sketchwar.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1638"}],"version-history":[{"count":4,"href":"https:\/\/www.sketchwar.org\/index.php?rest_route=\/wp\/v2\/posts\/1638\/revisions"}],"predecessor-version":[{"id":1641,"href":"https:\/\/www.sketchwar.org\/index.php?rest_route=\/wp\/v2\/posts\/1638\/revisions\/1641"}],"wp:attachment":[{"href":"https:\/\/www.sketchwar.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1638"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.sketchwar.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1638"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.sketchwar.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1638"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}